
Victor Jaume
System admin & Software/Mobile App Developer
From Mallorca, Spain
Season: Spring
About
A passionate software archaeologist, dedicated to retrieving lost information from the 90s and 2000s — a specialty of mine since I was 9 years old.
I code because I want to build the future.
Work Experience
Full-stack Software Developer at AnySolution
Remote
https://www.anysolution.euASP.NET Core, Python, Docker, Git, Next.js, Node.js, Vue.js, React, TypeScript, Tailwind, CI/CD, Testing
Software Developer at MADISA
On-site
https://madisa.esASP.NET, Dart, Flutter, Node.js, Git, SQLite, Redis, Object Relational Mapping (ORM)
Freelance Software Developer at Bespoke Automation and Control Services
Part-time - Remote
https://www.bacs-ltd.co.ukPython, Node.js, Git, Mqtt, SQL, HTML
Software Developer and 3D Modeler at SMACH Z
Internship - On-site
http://www.smachz.comC#, Python Django, JavaScript, Git, Photoshop, Blender, Unity Engine, Unreal Engine
IT Network Administrator at Proa Ocasión
Internship - On-site
https://www.proaocasion.comPHP, ASP.NET, C#, SQL, Java, Batch, Bash shell, Word, Excel
Education
Dual Higher Vocational Education and Training, Software and web development
Col·legi CIDE
https://www.cide.es- ASP.NET and C# applications in Visual Studio Community
- Java programs using IntelliJ IDEA and apps developed with Android Studio
- Python development in PyCharm
- Node.js
- Databases: MySQL, MongoDB
- Object Oriented Programming (OOP)
Bachelor's Degree in Computer Engineering
Universitat de les Illes Balears
https://www.uib.cat- Java
- C
- Calculus
- A bit of discrete mathematics
Higher Vocational Education and Training, 3D Animations, Games and Interactive Environments
CEF Escuela de Imagen y Sonido
https://cefmallorca.com- Animation and 3D modeling using Blender
- Creating textures and images in Photoshop
- Programming Unity game projects with C# scripts
Higher Vocational Education and Training, Network and Systems Administration, IT
FP Sant Josep Obrer
https://www.santjosepobrer.es- Web development using PHP and C#
- Android app development with Java in Android Studio
- ASP.NET projects with SQL databases managed in SQL Server Management Studio
- Object-Oriented Programming (OOP)
Skills
Hard Skills
C, C++, C#, TypeScript, Dart, Python, Java, JavaScript, ASP.NET, Flutter, CSS, SASS, Next.js, Node.js, Vue.js, React, Tailwind, Git, npm, MongoDB, MySQL, PostgreSQL, .NET Aspire, Docker, Redis, Word, Excel, PowerPoint, PhotoShop, CI/CD, Testing
Soft Skills
Teamwork, Self-Learning, Adaptability, Problem Solving, Critical Thinking
MY PROJECTS SO FAR :)
Open-source projects
.NET Desktop app development
Desktop apps:
➤ TODO App .NET Avalonia (Avalonia UI version from TodoAppWpf.)
➤ TODO App .NET WPF (Tasks can be created, modified and deleted. Stores and uses a local JSON file showing the tasks, put reminders on them and mark their statuses, and displays notifications.)

App and package development in Flutter
Apps and reusable packages:
➤ ISP basic app (ISP app with BLoC and Repository design patterns, with a basic implementation including authentication and display of user data. Uses MySQL as database and 3 alternative backends to interact the API:
- Codeigniter - PHP Backend
- Node.js Backend
- .NET Web API Backend)
➤ Bid For Power Weapon & Attack Set Config Editor (A modern GUI editor for bfp_weapon.cfg(and bfp_weapon2.cfg) and bfp_attacksets.cfg files used in the ancient Quake 3 mod Bid For Power.)
➤ Eye of Sauron (Eye of Sauron particle effects.)
➤ Customized animated gradient text (Adds a customized animated gradient text widget.)
➤ Area selector (A widget that allows to select, move and resize rectangular areas. App test here.)
NuGet package development in .NET
Reusable libraries to ease the integration of specific features into multiple .NET projects. Like:
➤ Q3 CSharp library (Experimental library of core structures and functions from Quake 3 translated to C#, created for recreational purposes. It can be reused for Unity projects)
➤ Advanced math library (An experimental advanced math NuGet package for testing complex calculations and operations.)
➤ Integrations with JsonPlaceHolder API (A sample NuGet package project that contains 'appsettings.json' config to execute the config variables)
Quake 3 mods
Developing some recent and lost Quake 3 Arena mods. GitHub repositories:
➤ LegendaryGuard/BFP (recreation of Bid For Power)
➤ alcachofass/devotion (mod based on Rexuiz and Xonotic)
➤ ec-/baseq3a (enhanced Q3A vanilla)
➤ LegendaryGuard/q3a_lms (Last Man Standing gamemode on latest Q3A gamecode version)

Liblast
Opensource multiplayer FPS project using Godot engine.
Communication and organization for game development plans.
Xonotic
Open Source, Free and Fast Arena Shooter. Built on the DarkPlaces engine, a derived Quake I engine.
Documentation on how to model a weapon and character, and programming features for the game.
ZEQ2
Open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics. Developer sandbox for people who want to tinker with basic game development.
Private projects
DotChan
An imageboard written in ASP.NET Core (.NET 8) and Entity Framework.
Visuals and styles are intended to resemble the 4chan theme but with a modernized design.

ペーパーテンコ (Paper Tenko)
A game project inspired on Paper Mario and Touhou Project.
Author/Creator by つなみ~
Maintained by Victor Jaume:
UTF-8 and DXEncode support
Unity projects from academic courses on CEF
3D Platformer
2D Platformer

LIBRARY
A place to dive and explore horizons! :P
Books
Clean Code: A Handbook of Agile Software Craftsmanship
A book by Robert C. Martin. Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability. The URL here redirects into a summary.
Clean Architecture: A Craftsman's Guide to Software Structure and Design (Robert C. Martin Series)
A book by Robert C. 'Uncle Bob' Martin with contributions by James Grenning and Simon Brown. Writing code and developing software is a completely different task. When the software is written correctly, the same work can be done using only a part of the human resources required to create and maintain it. This makes changes simple and quick. By reducing the required effort to minimum, functionality and flexibility can be maximized. The URL here redirects into a summary.
The C Programming Language
A book by Dennis Ritchie (the creator of C) about the use of C (ANSI C (C89))
Game Engine Architecture
A book by Jason Gregory. Covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics.
Software architectures
DDD, Hexagonal, Onion, Clean, CQRS, ... How I put it all together
A post explaining about the explicit architecture. The application is the territory, the reality, the concrete use case where we need to apply our knowledge, and that is what will define what the actual architecture will look like!
.NET development stuff
How to read the appsettings.json configuration file in ASP.NET Core
Allows for a configuration file to be set up that can be read through the application. There's a video resource on it, in case of link breakage:
https://www.youtube.com/watch?v=PN6kAaZVVBM
Creating NuGet Packages the easy way with .NET Standard in C#
A nice NuGet package creation .NET tutorial.
How to configure NuGet Package for .NET Core
Shows the best methods for passing configuration parameters in NuGet packages and analyze their pros and cons.
Flutter development stuff
Flutter GetX plugin Tutorials
A tutorial about how to use GetX microframework to ease the state management and keep persistant data in the network side.
How to Create Dart Packages for Your Flutter Apps
A tutorial about how to create dart packages by making apps more modular and dependencies more explicit.
Design Patterns in Flutter
Some few well-known design patterns that are frequently applied in the creation of Flutter like MVC.
Creating a Flutter Module: A Step-by-Step Guide
Learn how to create a reusable Flutter module and use it across different projects.
The power of a Flutter module in a native App
A representation of how fetches data from an API with the Flutter module and send it back to our native apps.
Dark C programming
Some obscure C features
More obscure C features: Sizeof may have side effects, hexadecimal float with an exponent, array designators...
Lesser known tricks, quirks and features of C
More obscure C features: Sizeof may have side effects, hexadecimal float with an exponent, array designators...
Implementing a XOR Doubly Linked-List in C
A type of data structure that reduces the memory requirements of doubly linked lists by using a single pointer field to store the bitwise XOR of the addresses of the previous and next nodes.
The Legend of the Fast Inverse Square Root
A researchment of the math PDF by Chris Lomont can be found in this Stack Overflow post
An excellent reference from a mathematical demonstration developed by an expert mathematician.
In case of link breakage, the PDF can be found here: http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf
Modding/programming game stuff
Quake 3 Coding Arena Tutorials
Tutorials about mod programming in Quake 3 game. Any Quake 3 mod programming link can be found here:
Quake 3 mod programming link tutorials
Breaking the Quake 3 QVM 16 weapon limit and some Quake 3 mod programming questions
An ancient Quake3World forum page talking about Modifications Programming Forum FAQ.
Quake 3 Source Code Review: Architecture
Fabien Sanglard's website talking about Quake 3 architecture and his talks with John Carmack.























